Every Jackbox Party Pack Reviewed: Which Ones Are Worth Buying?

The Jackbox games are some of the most fun party games I've ever played. Which Jackbox Party Packs are worth getting?
Every Jackbox Party Pack Reviewed: Which Ones Are Worth Buying?

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A few years ago, I was able to meet face-to-face for the first time with the entire founding whatNerd crew—plus a few others from another site we all worked at—and we had a blast!

On top of running several escape rooms together and playing a lot of Nintendo Switch, we actually spent most of our free time playing various games from the Jackbox Party Packs.

If you've never played any of the Jackbox games, you're missing out! Keep reading to see why the Jackbox Party Packs are so great for groups and which ones are actually worth buying.

Note: This article covers up to Jackbox Party Pack 9.

What Are Jackbox Party Games? Explained

Jackbox games are bite-sized party games that usually only take about 15–20 minutes to play, and they're often best for groups of four or more.

Only one person needs to own a particular Jackbox game. The game is hosted on a TV, computer screen, or what have you. Everyone else then joins the game as a player using their mobile phones.

So you have a bunch of players sitting in front of the TV (or computer) and the game plays out on the TV but players are interacting with the game's prompts using their own mobile phones.

Most Jackbox games involve typing answers or drawing images on your device, and the results of the game are shown on the TV. If you've played party games like Balderdash or Wavelength, you'll feel right at home!

Every Jackbox game is different, but the driving element behind the entire franchise is a heavy emphasis on party play: games that are simple, creative, and downright hilarious with the right people.

But not every Jackbox game is a winner.

The best Jackbox games have incredible replayability that can keep you entertained for hours, but some are terribly dull and others may only be fun a few times before they lose their luster.

This is a shame because, for the most part, Jackbox games can't be bought a la carte. You have to buy them as Jackbox Party Packs.

Every Jackbox Party Pack contains five Jackbox games, and each pack retails for around $25 a pop. When you're just starting out, you'll want to stick to just one or two of them—but which ones?

As of this writing, there are nine Jackbox Party Packs available. I'll review the games in each pack and explain my thoughts on each one using the following evaluations:

  • Not worth playing
  • Good for a few plays
  • Fun with the right people
  • Always worth playing

What's in Jackbox Party Pack 1?

You Don't Know Jack 2015 (1–4 players)
Not worth playing

Straight-up trivia game with a twist: the questions involve a lot of puns and word play, requiring you to decode what they're asking before you can even answer. I didn't find it entertaining in the least.

Word Spud (2–8 players)
Not worth playing

Players take turns creating compound words. The music is surprisingly tense, which I liked, but at the end of the day this one's not really a game at all. Not sure how it made it into the pack.

Lie Swatter (1–100 players)
Not worth playing

A race to see who can answer True or False the fastest. Not really a game since you can mash answers and still have a 50 percent chance of getting it correct. If only there were more to it than that.

Fibbage XL (2–8 players)
Always worth playing

In Fibbage XL, every player is given the same trivia fact with a fill-in-the-blank to answer. Everyone's false answers are shown simultaneously on screen, with the actual answer mixed into the bunch. Players need to guess what the real answer is.

This one's entertaining! But there are several sequels to Fibbage included in later Jackbox Party Packs that are even better, so you may want to skip this party pack for one of those later ones.

Drawful (3–8 players)
Always worth playing

Each player is given a wacky prompt to draw on their phone. Then, one at a time, the drawings are shown on screen and everyone (except the drawer) needs to guess what it is.

Then, everyone's guesses are all shown simultaneously with the actual prompt mixed in—and players need to pick what the right answer actually is.

Drawful is seriously hilarious and a classic staple of the entire Jackbox franchise. However, later Jackbox Party Packs have Drawful sequels, and those packs are better worth your money.

Is Jackbox Party Pack 1 Worth It?

The Verdict: While both Fibbage XL and Drawful are great, the other games are disappointingly bad. That said, this is the only Jackbox Party Pack with Drawful, and Drawful alone is so good.

Sure, Jackbox Party Pack 9 has Drawful Animate, but Drawful Animate is a bit of a different beast. Sometimes I just prefer to play Drawful, so I think it's good to have this one.

If you're only interested in Drawful, you can just buy Drawful 2 (a standalone game at a cheaper price). However, Jackbox Party Pack 1 also lets you play the great Fibbage XL, so I think it's worth it.

What's in Jackbox Party Pack 2?

Earwax (3–8 players)
Not worth playing

Players are given a prompt and must pick two sound effects (from a list of six) that best match the prompt. Usually devolves into fart noises and absurd, nonsensical combinations. Very little replay value.

Bidiots (3–6 players)
Not worth playing

Every player starts with $3,000 and is given two prompts to draw. Drawings are put up for auction, but each player only knows the true value of some of the drawings.

Whoever ends with the most money wins. Not a bad concept, but the game just takes way too long for how much fun it provides.

Bomb Corp (1–4 players)
Fun with the right people

Players work cooperatively to defuse a bomb, but each player knows special details about the bomb that the other players don't—so they need to work together to figure out how to defuse it properly before time runs out.

Have you ever played Spaceteam? It's like that, cranked up a notch. Surprisingly tense and funny!

Fibbage 2 (2–8 players)
Fun with the right people

Like Fibbage XL in Jackbox Party Pack 1, but with all-new questions!

Quiplash XL (3–8 players)
Always worth playing

Players are given two prompts to answer, where each prompt is given to two players. For each prompt, the two answers are pitted head-to-head, and players vote for which one they like better.

The Quiplash series is right up there next to Fibbage and Drawful, comprising the three most iconic Jackbox games. This is such a blast to play and I'm always happy to join in.

Is Jackbox Party Pack 2 Worth It?

The Verdict: Jackbox Party Pack 2 is a solid purchase, but I'd first recommend getting Jackbox Party Pack 3 and Jackbox Party Pack 7. Once you have those, you can supplement them with this one.

What's in Jackbox Party Pack 3?

Tee K.O. (3–8 players)
Fun with the right people

Players take turn drawing, and then those drawings are given to other players to caption. Finally, drawings and captions are matched together to create funny T-shirts, which are voted on. Best one wins.

I was initially unimpressed with Tee K.O., but I revisited it after a few years and found it more enjoyable than I remembered. It's one of those games that's highly dependant on the group.

Guesspionage (2–8 players)
Fun with the right people

Players take turns answering a social statistics question, where the statistics are gathered by informal polls (like Family Feud). The other players then guess whether the real answer is higher or lower.

It's a pretty good blend of trivia and social interaction, but can be a bust if played with people who don't really care about statistics.

Trivia Murder Party (1–8 players)
Fun with the right people

Straight-up trivia quiz show packaged as a horror escape. Pretty fun if your group is into trivia, otherwise it's a bit of a bust.

Quiplash 2 (3–8 players)
Always worth playing

Like Quiplash XL from Jackbox Party Pack 2 but with more questions—as well as the ability to create your own questions if you want.

Fakin' It (3–6 players)
Always worth playing

This might be my favorite Jackbox game of all time. In it, all players except one—the "faker"—is given a particular instruction ("Raise your hand if...", "Point at the person who...", "Make the face you'd make when...").

The faker needs to try to blend in, while everyone else needs to figure out who's faking. I love this game because it's not just funny, but you learn things about people you never would have otherwise.

Is Jackbox Party Pack 3 Worth It?

The Verdict: For me, it's a toss-up between Jackbox Party Pack 3 and Jackbox Party Pack 7 as far as which one I'd recommend as the first pack for Jackbox newbies. They're both so good.

Jackbox Party Pack 3 hits every angle and gives a solid taste of all the different styles of Jackbox games: drawing, trivia, improvisational answers, and social deduction.

What's in Jackbox Party Pack 4?

Bracketeering (3–16 players)
Not worth playing

Everyone is given a prompt. Then, all answers are pitted against one another in a tournament-style bracket, until one answer comes out on top. It's basically Quiplash but slower and nowhere near as funny.

Civic Doodle (3–8 players)
Good for a few plays

Two players are given something to draw. The rest vote on which they like better. The resulting winner is given to two other players, who add on to it, and the results are voted on.

On and on it goes for several rounds and you're left with a mess of a drawing. A cool concept, but it drags on for far too long, and the laughs-per-minute just aren't there.

Survive the Internet (3–8 players)
Fun with the right people

Everyone is given a prompt to answer. Then, each answer is given to a different player who provides a different prompt for that answer, so it looks like the original player's answer is ridiculous, offensive, etc.

Then everyone votes on the funniest results. Requires a bit of clever wit to be good, but can lead to some hilarious moments!

Monster Seeking Monster (3–7 players)
Fun with the right people

Everyone joins the game using a nonsense nickname so no one knows who's who. Then, over the course of six rounds, players send each other messages in secret to try to "match" with one another, as if they were online dating.

Everyone has individual goals on who they need to match with. Requires everyone to get into character for it to be fun, but it's surprisingly fun when they do.

Fibbage 3 (2–8 players)
Always worth playing

Like Fibbage XL and Fibbage 2, but with an amazing new mode called "Enough About You" where players enter truths about themselves, everyone enters lies about everyone else, and the goal is to guess the truth for each person.

I love this game because it's hilarious and you learn so much about the people you play with. My second favorite Jackbox game after Fakin' It.

Is Jackbox Party Pack 4 Worth It?

The Verdict: I find myself returning often to both Fibbage 3 and Survive the Internet, and I think they both make Jackbox Party Pack 4 worth getting—but only after you've gotten both Jackbox Party Pack 3 and Jackbox Party Pack 7.

What's in Jackbox Party Pack 5?

You Don't Know Jack (1–8 players)
Not worth playing

Pretty much the same thing as You Don't Know Jack 2015 from Jackbox Party Pack 1, and still just as bad. I really don't like this game.

Zeeple Dome (1–6 players)
Not worth playing

Jackbox took a risk with Zeeple Dome, an action-style physics arena game—and, unfortunately, it's a huge miss. It just isn't very fun or funny. However, I'm glad they took the chance, and I'd love to see more attempts at action-oriented party games, as long as they end up being better than this one.

Patently Stupid (3–8 players)
Good for a few plays

A creative concept where players submit "problems" that need solving. Then, each player is given one problem at random and must draw a solution for it.

Then, the drawn solutions are distributed to players, and players must given them names, slogans, and try to "sell" the product to everyone else by presenting it like a salesman.

Split the Room (3–8 players)
Fun with the right people

Players are given prompts with fill-in-the-blanks answers and must write in controversial choices. Everyone else votes on the two choices, and the goal is to "split the room" so that half pick one and half pick the other. Similar to but not as good as Quiplash.

Mad Verse City (3–8 players)
Fun with the right people

Players are given nonsensical rap lines and must come up with rhymes for them. Then, two players are pitted head-to-head in a rap battle, and everyone else votes on who had the better lines.

Extremely funny as long as everyone is into it and actually puts effort into their answers.

Is Jackbox Party Pack 5 Worth It?

The Verdict: Jackbox Party Pack 5 is one of my personal favorites, but I don't recommend it as your first or second pack. I'd highly recommend both Jackbox Party Pack 3 and Jackbox Party Pack 7 first, then adding this one once you've played through those.

What's in Jackbox Party Pack 6?

Trivia Murder Party 2 (1–8 players)
Fun with the right people

Like the original, this sequel is another straight-up trivia quiz show packaged as a horror escape, but with more (arguably better) minigames and a more thrilling ending. Still, it's only good if your group is into trivia.

Role Models (3–6 players)
Good for a few plays

Over several rounds, you're given several archetypes that you have to assign everyone into. For example, if the topic were "Murder weapons," then you'd be given a variety of murder weapons and have to choose which player would be most likely to use which weapon.

In the end, everyone is given a personality assessment based on how everyone sees them. It's not a bad game, but loses its novelty pretty quickly.

Joke Boat (3–8 players)
Fun with the right people

Everyone is given rapid-fire prompts to answer, which are used to seed various joke setups. Players must then create punchlines to those joke setups, and the resulting jokes are placed head-to-head for the rest of the players to vote on.

It feels like Mad Verse City but a lot more difficult. Only good to play if everyone has the creativity to come up with clever punchlines.

Dictionarium (3–8 players)
Not worth playing

In the first round, players are prompted to define a nonsensical, fictional slang term, then vote on their favorite. In the second round, players are prompted to come up with their own fictional slang synonym for the first term, then vote on their favorite.

In the last round, players are prompted to use the winning synonym in a sentence, then vote on their favorite. There's potential in the idea, but Dictionarium sadly falls flat and isn't as funny as it seems like it'd be.

Push the Button (4–10 players)
Good for a few plays

One player is secretly an alien while everyone else is human. Two players at a time are given a prompt and a set of answers; but if one of the players is the alien, they only get the set of answers without the prompt.

The goal is to identify who the alien is within 12 minutes—but the longer you take, the more powerful the alien becomes with special abilities. While Push the Button isn't a bad game, it's a more convoluted and not-as-fun version of Fakin' It.

Is Jackbox Party Pack 6 Worth It?

The Verdict: While Jackbox Party Pack 6 isn't terrible, I find it hard to recommend. None of the games stand out and I've never gone back to this pack in recent years. Best look elsewhere.

What's in Jackbox Party Pack 7?

Quiplash 3 (3–8 players)
Always worth playing

After a long wait since Jackbox Party Pack 3, we finally have another! Quiplash 3 is more of the same fun, with new prompts to keep things fresh.

The Devils and the Details (3–8 players)
Good for a few plays

Despite the failure of Zeeple Dome, Jackbox took another risk with this action-oriented game—and it came out better this time.

This cooperative game has each player take on a specific role in a family of devils, and everyone must work together to successfully get through suburban life. But I prefer Bomb Corp, to be honest.

Champ'd Up (3–8 players)
Fun with the right people

Players are given unique prompts and have to draw a "champion" for that prompt (e.g. "The Champion of Shenanigans"). Then everyone receives one of the drawn champions WITHOUT its prompt and must draw a challenger.

Every champion is then pitted against its challenger and everyone votes on the winner. Requires a group of creative folk to really shine!

Talking Points (3–8 players)
Fun with the right people

Every player takes turn giving a speech based on a PowerPoint presentation they've never seen. The catch? While one player is giving the speech, another player ("The Assistant") is picking the next slide.

This game demands a bit of improvisational prowess from players, so it may not be the most fun for people with social anxiety or fear of public speaking (even though the presentation is mostly played for jokes). But with a close group of friends or family who can wing it, it can be a blast!

Blather 'Round (2–6 players)
Always worth playing

A guessing game where players take turns with secret prompts. The Presenter wants to describe their prompt, but they can only choose from a pool of descriptors.

As players offer their guesses, the Presenter can use those guesses to direct players (whether it's similar or nothing like it). It's collaborative and satisfying! Great if you like Pictionary-esque guessing games.

Is Jackbox Party Pack 7 Worth It?

The Verdict: Jackbox Party Pack 7 is up there as one of my favorite packs of the bunch. This is the one I'd recommend as the first pack for anyone who's new to Jackbox.

Between Quiplash 3, Champ'd Up, Talking Points, and Blather 'Round, you get a taste of all the different types of Jackbox gameplay: improvisational answers, drawings, presentations, and puzzles.

What's in Jackbox Party Pack 8?

Drawful Animate (3–10 players)
Always worth playing

This is basically the same as previous Drawful games, but with a twist: instead of drawing a singular image each round, you draw a two-frame animation.

It definitely opens up more room for fun and creativity, but also slows down the pacing because each round takes longer for drawing. Can be super entertaining with players who are good at animating!

The Wheel of Enormous Proportions (3–8 players)
Not worth playing

The Jackbox Party Packs have been pretty hit-or-miss when it comes to trivia games, and this one feels like a bust.

There's too much luck involved, the mechanics are too convoluted, and the pacing is extremely slow—resulting in too little fun-per-minute for what's essentially a glorified trivia game. It's forgettable.

Job Job (3–10 players)
Always worth playing

Job Job is my personal favorite in Jackbox Party Pack 8. It's a clever twist on the Quiplash formula: instead of simply answering prompts, there's a preliminary round where everyone answers preliminary prompts. The words used in the preliminary prompts' answers are the only words you can use to answer the actual prompts!

Answers are pitted against each other and voted on in Quiplash fashion. The end result is hilarious because your answers are constrained by the words available to you, meaning all answers are pretty much nonsensical.

Job Job is an improvement on Quiplash for groups where players may feel embarrassed for not feeling "smart" enough to write witty answers—the word-pool mechanic evens the playing field for everyone.

The Poll Mine (2–10 players)
Fun with the right people

The Poll Mine is a fun Family Feud-style game where each round involves a prompt, a selection of potential answers to that prompt, and each player choosing their favorite answers in ranked order. Higher-ranked answers are given more overall weight.

Players are then divided into teams and must guess the most popular answers based on how everyone collectively ranked the answers. The second round shakes things up by asking teams to only guess the top 2/3/4 answers (not the most popular). The last round is a face-off to guess answers in order from least popular to most popular.

The Poll Mine is one of those games that's more fun with more people. It's engaging from start to finish, and the final round is designed so that any team can win (the first two rounds can given advantages though).

Weapons Drawn (4–8 players)
Fun with the right people

Weapons Drawn is a surprisingly complex social deduction game that requires several playthroughs to really understand its complexities.

Players are given prompts to draw, but have to incorporate a random letter from their name in drawings (the letter shape is random and provided). Players also "bring guests" by giving their guest a name.

The mechanics come together like so: by guessing which player named a particular guest, you "murder" that guest and leave your drawing as your calling card. For each murdered guest, players have to guess who did the murdering by using the calling card drawing as a clue.

The calling card acts as a clue in two ways: first, the style of drawing can give away who drew it, and second, there might be a letter hidden in the drawing that gives away who drew it.

Weapons Drawn moves pretty quickly—perhaps too quickly at first, and you'll feel lost the first few times you play. But once it clicks, it can be fun with the right people, especially because the game provides several ways to deduce a murderer through player drawings.

Is Jackbox Party Pack 8 Worth It?

The Verdict: Jackbox Party Pack 8 is a solid pack of games, primarily for Job Job and Drawful Animate. Once you have Jackbox Party Pack 3 and Jackbox Party Pack 7, I think this would be a strong candidate for your next pickup—especially if you like Drawful.

What's in Jackbox Party Pack 9?

Fibbage 4 (2–8 players)
Not worth playing

Even though I personally love the Fibbage series, I can't help but feel that Fibbage 4 is one of the worst Jackbox experiences. I actively dislike it and I'll probably never play it again.

It reeks of a try-hard desperation and leans so heavily into its nonsensical, random, surreal aesthetic that induces eyeroll after eyeroll. The startup time is way too long and doesn't offer a skip option, and the downtime between questions is poorly paced.

Plus, the questions are surprisingly lame compared to past iterations of Fibbage, and the new formats (like video questions) add nothing to the experience. Stick with previous Fibbage titles.

Quixort (1–10 players)
Fun with the right people

Quixort is a shameless rip-off of a board game called Timeline, in which you're given a random assortment of items that you need to sort. For example, sort a set of movies by their release date.

There are two twists that make Quixort worth playing despite lifting gameplay from Timeline: first, it's cooperative team-vs-team where players on a team alternate placing items, and second, some blocks are fake and need to be trashed instead of placed.

I personally enjoy Quixort a lot, but it hasn't always been a hit with the people I played with. My biggest gripe is that one team does nothing while it's the other team's turn, which sucks for a Jackbox game.

Junktopia (3–8 players)
Not worth playing

Junktopia is another entry in Jackbox's series of presentation games. If you hated previous games in this genre (i.e. Patently Stupid, Talking Points) then you'll probably hate this one as well for the same reasons.

In Junktopia, you choose a worthless artifact and give it two written descriptions ("This item was previously owned by..."). Everyone presents their items and then votes on their favorites.

I enjoy both Patently Stupid and Talking Points, but Junktopia is a total dud. It lacks the structural guidance that makes those previous games fun for all; instead, Junktopia's open-endedness makes you feel stupid and the provided images aren't funny enough.

Nonsensory (3–8 players)
Always worth playing

The gameplay of Nonsensory is very similar to a popular board game called Wavelength. If you've enjoyed playing Wavelength before, you'll love this!

In Nonsensory, everyone is prompted with a spectrum (e.g. Vegetarian to Meat Eater) as well as a point along that spectrum (e.g. 60%) and a question (e.g. "What's a good nickname for someone whose diet is 60% Meat?" to which I might answer "Prettynormalarian.")

Other players are shown your answer and must guess the point along the spectrum you were given. In other words, knowing that I answered "Prettynormalarian," they'd guess how much of one's diet is Meat.

There are two big twists in Nonsensory that make it really enjoyable: first, the second and third rounds involve drawing, and second, the last round's spectrum is non-binary (e.g. On a spectrum from Bouquet to Knives, draw something that is 30% Bouquet.)

Roomerang (4–9 players)
Fun with the right people

Roomerang is a game where players embody cast members on a reality TV show, and each player picks a personality trait for their character (e.g. Loves Scented Candles).

Over the course of five rounds, you'll be given various prompts to answer from the perspective of your character, and you'll also be voting on the other characters—not just your favorite answers, but which ones to eliminate! This is a reality TV show, after all.

What's nice in Roomerang is that being eliminated doesn't mean you stop playing. When you're eliminated, your character is replaced with another whose name is slightly tweaked from your own and now has a different personality trait that you can embody.

Roomerang is one of the best-produced Jackbox games, but it's also one of the longer ones (takes about 30 minutes to play) and it requires a certain type of group—players who can roleplay and won't be offended by being selected for elimination—to unlock its full potential.

Is Jackbox Party Pack 9 Worth It?

The Verdict: There are better Jackbox Party Packs than this one, but if you've played out the ones you have and need a fresh bout of fun, Jackbox Party Pack 9 is worth it for Nonsensory and Quixort. Plus, you have to try the unique Roomerang, even if it's only once!