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The 10 Most Overpowered D&D 5e Spells, Ranked

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So you’ve decided to play a spell caster in Dungeons & Dragons. This is quite an exciting decision, as you’re going to become a very versatile member of your D&D party!

Choosing spells can be tough, though, because there are so many and they all do different things. Thankfully, the game does a good job of unlocking more spells as you level up, so when you first start a character, you’ll have a fairly small pool of balanced spells to choose from.

But once you reach high levels and start having access to 7th, 8th, and 9th level spells, there are some ridiculously powerful options to choose from. So how are you to decide? Pick any of the 10 on this list and you’ll have some of the most overpowered spells in the game!

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10. Prismatic Wall

Spell Level: 9th Level Abjuration
Available For: Wizard

This spell requires enemies who aren’t the smartest, as they need to walk through the wall. But if they do, they take an unreasonable amount of damage and suffer all sorts of other ill effects. Even if they don’t walk through the wall, it still offers incredible defensive capabilities that make it a worthwhile spell for any wizard.

9. Feeblemind

Spell Level: 8th Level Enchantment
Available For: Bard, Druid, Warlock, and Wizard

Feeblemind isn’t a spell that does a ton of damage (4d6), but it offers an incredibly powerful effect that can turn the tide of any battle—its Intelligence and Charisma scores become 1 if it fails a save. It also can’t cast spells, activate magic items, understand language, or communicate in any intelligible way. And it lasts for a whopping 30 days!

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8. Fireball

Spell Level: 3rd Level Evocation
Available For: Sorcerer, Wizard, Light Domain, Circle of Wildfire, The Fiend, and Artillerist

Fireball is a risky spell because it damages everyone, including your friends. But if you can align it so you hit a group of enemies, 8d6 of fire damage on a failed save (and half that on a successful one) is an absurd amount for a level three spell.

7. Sunburst

Spell Level: 8th Level Evocation
Available For: Druid, Sorcerer, and Wizard

Do you like spells that do huge amounts of damage? Then you’re going to love Sunburst. It puts down a giant radius that damages all creatures who fail a save within it for 12d6 and blinds them. It’s a huge AOE, tons of damage, and a disable. All that and it’s not even a ninth level spell!

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6. Meteor Swarm

Spell Level: 9th Level Evocation
Available For: Sorcerer and Wizard

While we’re on the subject of ridiculous damage in a large area, let’s talk about Merero Swarm. All creatures in four 40-foot-radius spheres have to make a save and if they fail they take 20d6 fire damage and 20d6 bludgeoning damage. Even if they succeed, the enemies still take half, which is an unreasonable amount of damage.

5. Simulacrum

Spell Level: 7th Level Illusion
Available For: Wizard

Do you know a fight with a powerful enemy is coming? What if you could summon a copy of yourself and have it fight with you. The copy has half as much HP, but it can still perform actions and fight alongside you. Seeing as it’s a seventh level spell, we can safely assume that you’re pretty powerful, so having a second one of you would be pretty good. You can copy any creature you can touch, but the tradeoff is that it takes a whopping 12 hours to cast this one, meaning it requires some planning.

4. Power Word Heal

Spell Level: 9th Level Evocation
Available For: Bard

When it comes to healing spells, it doesn’t get much better than Power Word Heal. You’ll need to be a high level in order to cast it, but once you can, you’re able to restore a party member to full health and remove negative conditions from them.

3. Storm Of Vengeance

Spell Level: 9th Level Conjuration
Available For: Druid

Do you know what’s really badass? Casting a giant storm over the battlefield that becomes increasingly more powerful as time goes by. There’s lightning, there’s thunder, there’s acid rain, and of course, there’a boatload of damage and negative status effects for anyone unlucky enough to fail their saves.

2. True Resurrection

Spell Level: 9th Level Necromancy
Available For: Cleric and Druid

Never again will you need to worry about someone dying if you have a cleric or druid with True Resurrection. With this spell, anything that didn’t die of old age and that has been dead for less than 200 years can be brought back to life with full hit points. Even if the creature’s body was completely destroyed, this spell can give them a new one.

1. Wish

Spell Level: 9th Level Conjuration
Available For: Sorcerer and Wizard

In the D&D rules, the description of Wish says that it “is the mightiest spell a mortal creature can cast.” If that doesn’t get you excited, here’s a little more detail about what this might spell does: “By simply speaking aloud, you can alter the very foundations of reality in accord with your desires.” To start with, you can duplicate any spell of 8th level or lower. That’s already powerful, but it also has a bunch of other effects like fully healing up to 20 creatures or the ability to undo a single recent even with a reroll. Not only that, but DMs can allow all kinds of other crazy stuff to happen with Wis at their discretion. If you can dream it, Wish might be able to make it happen. It’s truly game-breaking and it’s so much fun!

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