When you show up to play or dungeon master a game of Dungeons & Dragons, you’re going to encounter monsters, dungeons, gnomes, dwarves, dragons, and all kinds of other fantastical things that will keep you coming back to the game for more.
You’ll also encounter all kinds of actual people while playing. Some of your fellow D&D players will be enjoyable to deal with, and you’ll be looking forward to playing with them again. Some are less pleasant than others, but most D&D players will fit into one of these archetypes.
1. The Actor
The Actor is the player who loves their character and never stops role-playing. This isn’t necessarily a bad trait to have, as it can help immerse the other players in the game (assuming they’re willing to play along). Just don’t try to ask them a question outside of the game unless you want their gnome rogue to answer in its squeaky voice.
2. The Enforcer
One of the first things I learned when I started dungeon mastering was that fun is more important than following to rules to the letter. The Enforcer disagrees with this notion and they’re going to call you on every single rule violation.
3. The Sleeper
You put lots of effort into writing your campaign and this player didn’t hear a word of it. They’re on their phone, starting at the ceiling, and doing just about anything else besides paying attention to the game. They showed up because their friend dragged them along or they just want to fight and don’t care about anything involving story. Either way, they just don’t seem to care.
4. The I Am Evil
D&D leaves a lot of room for good and evil characters, and some people show up only to be as evil as possible, even if this means stealing from other players, killing quest-giving NPCs, and generally screwing up everything you have planned.
5. The Noob
The Noob is the guy who shows up to the game without knowing anything about how RPGs work. They don’t even seem like they’ve played a video game with leveling mechanics before, and they certainly didn’t watch any videos explaining the mechanics of D&D before they showed up. Oddly enough, though, this is 16th time they’ve shown up and played with this group, so their lack of knowledge is rather odd.
6. The Murderhobo
The Murderhobo is one of the most hated types of D&D players by both dungeon masters and other players. All they want to do is kill. There’s a friendly NPC approached the players? Let’s attack them. A vendor selling the rarest items anyone in the party has ever seen? They must die. Killing stuff is a fun part of D&D, but it needs to be within reason.
7. The Powergamer
This player doesn’t think of D&D as a fun role-playing experience. They want to build the perfect character, level up as quickly as possible, and mix-max every single possible stat. This is a perfectly acceptable way to play, but it does kind of miss a lot of the point of the game. It shouldn’t be about being the most powerful character possible, but about having fun.
8. The Metagamer
This player is similar to The Powergamer, except they’re less concerned with the power of their character and more worried about exploiting the game’s mechanics in order to accomplish their goals. They calculate armor class based on what has hit and missed. They use what they, as the player, know to make decisions as their character, which isn’t really in the spirit of D&D.
9. The Cheater
The Cheater never seems to show what they rolled, but they always seem to succeed. Is there a lock they want to pick with a DC of 20? Miraculously they rolled a 21 and scooped their die immediately. No one actually saw that 21, but they assure you it happened before they picked up their D20.
10. The “Winner”
Like The Metagamer and The Powergamer, this type of player wants to succeed. But they treat the game like it’s a competition. They want to brag about how much damage they did to the monster and how they carried the group. They want to make the most gold. They just want to be better than everyone else, and that’s not fun for anyone except them.
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